//
//  AppDelegate.swift
//  AlwayLocation
//
//  Created by macvivi on 2021/11/24.
//

import UIKit

@main
class AppDelegate: UIResponder, UIApplicationDelegate {

    var window: UIWindow?

    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
//        MyFileManager.shared.userDefaultIndex = 0
        let num = MyFileManager.shared.userDefaultIndex
        
        print(num)
        
        print(MyFileManager.shared.launchOptionsKeyLocation)
        
        if let launch = launchOptions {
            MyFileManager.shared.userDefaultIndex = 100000
            MyFileManager.shared.launchOptionsKeyLocation = launch[UIApplication.LaunchOptionsKey.location] as! NSNumber
        }else{
            print("nilelse")
        }
        MyFileManager.shared.userDefaultIndex! += 1
        
        // Override point for customization after application launch.
        LocationManager.sharedInstance.initialize()
        LocationManager.sharedInstance.startRequestLocation()
        LocationManager.sharedInstance.locationManager?.startMonitoringSignificantLocationChanges()
        return true
    }

    // MARK: UISceneSession Lifecycle

//    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
//        // Called when a new scene session is being created.
//        // Use this method to select a configuration to create the new scene with.
//        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
//    }
//
//    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
//        // Called when the user discards a scene session.
//        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
//        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
//    }


}

